We often hear from developers that you’re looking for tips and ideas for growing your app. Our team of apps experts are constantly building new resources and insights to help developers like you grow your business. We regularly share personalized suggestions for your app via email in addition to news on the latest product features. Additionally, we send periodic invitations to live video sessions and events offering personalized tips for your region.
To ensure you’re getting this information from us, we need to have up-to-date contact details and communication preferences for you. Here are a few quick and simple steps you should take when you log in to your AdMob account, to make sure we can get in touch:
Step 1:
Make sure that the email address you've listed in your account to receive communications from us is correct and is one that you’re regularly checking. You can check which email address we’re using to reach you by logging into your AdMob account and going to your Personal settings under the Account section on the left menu bar.
Step 2:
Opt in to receive emails from us. We categorize the emails we send based on the content they include. Here’s a quick breakdown:
You can update your email preferences by checking the boxes in your Personal settings section.
Step 3:
Choose your language preference. Did you know that AdMob emails are available in 38 different languages? You can choose the language that suits you best by using the Display language drop-down menu directly under the email preferences checkboxes.
Remember, updates to your personal settings and contact information won’t change the email address you use to sign in to your AdMob account or other information you’ve provided to AdMob, such as the information shown in your Payee profile.
Get the most from the AdMob team and ensure you can hear from us. Log in to your account now and check your contact details and communication preferences. It takes no more than two minutes.
Until next time, be sure to stay connected on all things AdMob by following our Twitter, LinkedIn and Google+ pages.
Posted by: Suzy Headon - Inside AdMob Team
Cross posted from the Google Ads Developer Blog.
If you've created a Native Express ad unit recently, you may have noticed a new template format alongside App Install and Content: Video App Install. In the past few weeks, AdMob has rolled out support for video assets in Native Ads Express, giving publishers a new way to create more engaging presentations for their users.
Enabling video demand for a Native Express ad unit is easy. Just open the ad unit's settings in the AdMob console, and look for the Ad type checkboxes at the top of the editor:
Check the checkbox marked "Video app install," and save the change. In a short while, your ad unit will start serving video creatives alongside the other two formats, with no code changes to your app required. That means you can update your existing apps to display this new format without redeploying to the Play Store or App Store.
An important thing to note is that video creatives are only available for ad units using the Large template size. The video player needs a certain amount of space, and the Large template ensures that it's available.
While there's no mobile code required to take advantage of Native Express Video, AdMob has introduced some new features to the API that allow publishers to customize the user experience. In particular, a new video options class (VideoOptions on Android, and GADVideoOptions on iOS) gives publishers a way to influence how the ads behave.
For example, the following code will cause video ads appearing in an Android NativeExpressAdView to begin playing with their audio on:
mAdView = (NativeExpressAdView) findViewById(R.id.adView); mAdView.setVideoOptions(new VideoOptions.Builder() .setStartMuted(false) .build());
App publishers can retrieve information about the video assets in their ads through the use of a video controller object (VideoController on Android, GADVideoController on iOS). The ad view classes for native express have been updated to include video controller properties that apps can grab and query for info like whether a video is present in the ad, and what its aspect ratio is. Even if the ad doesn't contain an video asset (or no ad has been loaded at all), you'll always get a valid reference to the ad view's video controller.
For example, here's a Swift snippet that shows how to check if an ad that just loaded contains a video asset:
func nativeExpressAdViewDidReceiveAd(_ nativeExpressAdView: GADNativeExpressAdView) { if nativeExpressAdView.videoController.hasVideoContent() { print("Received an ad with a video asset.") } else { print("Received an ad without a video asset.") } }
Native Express is designed to make implementing native ads easy, but if you have questions about how to get up and running or how you can best put it to use in your apps, stop by our support forum. The Mobile Ads Garage recently released an episode covering Native Express Video as well, with feature details and screencasts for iOS and Android:
In today's post, we'll be discussing AdMob account suspensions due to invalid traffic.
We have found that there are two types of publishers who may have invalid traffic issues with their accounts. The first are publishers who may unintentionally send invalid traffic to their accounts, typically by testing on live ads. For those, we hope that increased transparency into our policies and processes can decrease these unintentional violations and help our publishers play by the rules. The second are publishers who intentionally bypass our rules, ending up with a variety of invalid traffic issues in order to artificially inflate their ad revenue. That’s why we work hard to maintain a policy compliant ecosystem for our publishers, advertisers, and users. In short, if you play by the rules, AdMob is here to help you grow your business.
We receive many questions about account suspensions, so let's go through the top questions about this process and steps you can take to help keep your account in good standing.
What is invalid traffic anyway?
Invalid traffic includes any clicks or impressions that may artificially inflate an advertiser's costs or a publisher's earnings. Invalid traffic covers both intentionally fraudulent traffic as well as accidental clicks.
Please note that clicks on Google ads must result from genuine user interest, and any method that artificially generates clicks or impressions is strictly prohibited by our program policies. If we observe high levels of invalid traffic on your account, we may suspend or disable the account to protect our advertisers and users.
What is an account suspension?
If your account was suspended due to invalid traffic, ad serving has been turned off on all of your content for a fixed period (most frequently 30 days). This includes any website, YouTube channel, and/or mobile app. Please know that we will deduct revenue from your account and will credit advertisers with the withheld revenue where appropriate and possible. If there are no further compliance issues with your account, it will be automatically re-enabled after the fixed period.
Please note that your account is still active, and an account suspension is not the same as having your account disabled. If your account was disabled due to invalid traffic, your account is no longer serving ads, and you will be unable to monetize with any Google ad solutions. As with account suspensions, please know that we will deduct revenue from your account and will credit advertisers with the withheld revenue where appropriate and possible.
Visit our Help Center for more information about suspended accounts or disabled accounts due to invalid traffic.
Why did my account get suspended?
In addition to monitoring for policy violations, we analyze all clicks and impressions to determine whether they might artificially drive up an advertiser's costs or a publisher's earnings. If we determine that your account has invalid traffic, then we may suspend or disable your account. Please know that we may deduct revenue from your account and may credit advertisers for the invalid traffic we detect.
Here are common reasons why your account may get suspended:
We recommend that you check your associated AdMob email for more information regarding your account suspension.
What steps should I take during the suspension period?
Account suspension gives you time to investigate the sources of invalid traffic, identify and block suspicious traffic, and put measures in place to ensure clean traffic. We recommend using Firebase Analytics to help you best understand, monitor, and evaluate the traffic to your app. This may also help you identify sources of invalid traffic.
Visit our Help Center for more information about suspended accounts due to invalid traffic.
How can I appeal an account suspension?
Account suspensions are currently not appealable.
You can use this time to investigate your traffic sources and make adjustments to help prevent invalid traffic in the future. Provided that there are no further compliance issues with your account, it will automatically be reinstated once your suspension period is served.
Please don't fill out the invalid traffic appeal form because that form is reserved for disabled accounts, and you will receive an email that says we can't process this appeal.
If you would like to provide additional feedback to help us improve our processes and communications, you may do so using our suspended publisher feedback form.
When will my account be re-enabled?
If there are no further compliance issues with your account, it will be automatically re-enabled after the fixed period (most frequently 30 days).
What happens if after my account was re-enabled, my account continues to generate invalid traffic? If, after your account has been re-enabled, invalid traffic persists and continues to contribute low value traffic to our ads ecosystem, then we may need to disable your account.
Visit our Help Center for more information about suspended accounts due to invalid traffic. We look forward to your return to the AdMob network in good standing after the suspension ends.
Posted by: Danielle Chang, Ad Traffic Quality team
"Implementing AdMob rewarded ads helped us not just monetize non-spending users but increase overall revenue of the game, including IAP revenue. Also, AdMob mediation made it easy to compare our ad performance across ad networks." - Somin Oh, Ad Monetization Manager @ JoyCity
Mobile games mean more than just fun. They mean business. Big business. According to App Annie, game developers should capture almost half of the $189B global market for in-app purchases and advertising by 20201.
Later today, at the Games Developer Conference (GDC) in San Francisco, I look forward to sharing a series of new innovations across ad formats, monetization tools and measurement insights for apps.
There’s no better way for a new user to experience your game than to actually play it. So today, we introduced playables, an interactive ad format in Universal App Campaigns that allows users to play a lightweight version of your game, right when they see it in any of the 1M+ apps in the Google Display Network.
Playables help you get more qualified installs from users who tried your game in the ad and made the choice to download it for more play time. By attracting already-engaged users into your app, playables help you drive the long-term outcomes you care about — rounds played, levels beat, trophies won, purchases made and more.
"Jam City wants to put our games in the hands of more potential players as quickly as possible. Playables get new users into the game right from the ad, which we've found drives more engagement and long-term customer value." Josh Yguado, President & COO Jam City, maker of Panda Pop and Cookie Jam.
Playables will be available for developers through Universal App Campaigns in the coming months, and will be compatible with HTML5 creatives built through Google Web Designer or third-party agencies.
Improve the video experience with ads designed for mobile viewing
Most mobile video ad views on the Google Display Network are watched on devices held vertically2. This can create a poor experience when users encounter video ad creatives built for horizontal viewing.
Developers using Universal App Campaigns will soon be able to use an auto-flip feature that automatically orients your video ads to match the way users are holding their phones. If you upload a horizontal video creative in AdWords, we will automatically create a second, vertical version for you.
The auto-flip feature uses Google's machine learning technology to identify the most important objects in every frame of your horizontal video creative. It then produces an optimized, vertical version of your video ad that highlights those important components of your original asset. Early tests show that click-through rates are about 20% higher on these dynamically-generated vertical videos than on horizontal video ads watched vertically3.
Unlock new business with rewarded video formats, and free, unlimited reporting
Developers have embraced AdMob's platform to mediate rewarded video ads as a way to let users watch ads in exchange for an in-app reward. Today, we are delighted to announce that we are bringing Google’s video app install advertising demand from AdWords to AdMob, significantly increasing rewarded demand available to developers. Advertisers that use Universal App Campaigns can seamlessly reach this engaged, game-playing audience using your existing video creatives.
We are also investing in better measurement tools for developers by bringing the power of Firebase Analytics to more game developers with a generally available C++ SDK and an SDK for Unity, a leading gaming engine.
With Firebase Analytics, C++ and Unity developers can now capture billions of daily events — like level completes and play time — to get more nuanced player insights and gain a deeper understanding of metrics like daily active users, average revenue per user and player lifetime value.
This is an exciting time to be a game developer. It’s been a privilege to meet so many of you at GDC 2017 and learn about the amazing games that you’re all building. We hope the innovations we announced today help you grow long-term gaming businesses and we look forward to continuing on this journey with you.
Until next year, GDC!