Inside AdMob

Google’s official blog for news, tips, and information on the AdMob developer platform

Introducing AdMob Campaigns, a powerful way to cross promote your apps and manage direct sold campaigns

30 juin 2016
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Libellés : AdMob , House Ads

Game developer Mobirix increases revenue from paying users by 44%

24 juin 2016
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Libellés : Game Development , In-App Purchase

Sonic The Hedgehog Speeds Through 25 Years

23 juin 2016
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Libellés : #AdMobGameStars , AdMob , SEGA , Sonic The Hedgehog

Writing the best business report for the AdMob Student App Challenge

16 juin 2016
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Libellés : AdMob , Student App Challenge

How Holaverse grew total revenue 10% with AdMob native ads

15 juin 2016
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5 tips to get your app ready for the game

13 juin 2016
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Libellés : AdMob , App Best Practices , Events , Sport

The Mobile Ads Garage Episode 5: Interstitial best practices

9 juin 2016
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Libellés : AdMob , android , iOS , mediation , Mobile Ads SDK

Writing the perfect app store listing for the AdMob Student App Challenge

8 juin 2016
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Libellés : AdMob , App Store Listing , Student App Challenge

Launching the Ads Status Dashboard

7 juin 2016
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Libellés : AdMob , Ads Status Dashboard

Game developer Sohomob leverages AdMob mediation to grow revenue by 300%

3 juin 2016
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Libellés : AdMob , App Best Practices , App Monetization Insights , mediation , Sohomob

Looking to the last month of the AdMob Student App Challenge

1 juin 2016
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Libellés : AdMob , Student App Challenge
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Libellés

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  • #AdMobGameStars
  • #io17
  • #TheNativeWay
  • #TheRewardedWay
  • A/B Testing
  • Accidental Clicks
  • Account Suspensions
  • Active View
  • Ad Network Optimization
  • AdMob
  • AdMob Mediation
  • AdMob Native Ads Express
  • admob_mediation
  • Ads Status Dashboard
  • AdWords
  • android
  • App Advertising
  • App Best Practices
  • app growth
  • App Growth Strategy
  • App Monetization
  • App Monetization Insights
  • app optimization
  • App Store Listing
  • Archiving Ad Units
  • Asia
  • Audience Builder
  • Balloon Island
  • Black Friday
  • Brazil
  • C++
  • cas
  • Casual Connect
  • Chamois
  • Cheetah Mobile
  • Cocos2d-x
  • Communication Preferences
  • Contact Details
  • Daydream
  • Developer Policy Center
  • developers
  • DoubleClick
  • Duolingo
  • Events
  • Feedback
  • Firebase
  • Firebase Analytics
  • Game Developers Conference
  • Game Development
  • Games
  • GDC17
  • Going Global
  • Google
  • Google Analytics
  • Google Analytics For Firebase
  • Google Assistant
  • Google I/O 2017
  • Google Marketing Next
  • Google Mobile Ads Lite SDK
  • Google Payments
  • Google Play
  • Google Startup Launch
  • GoogleDeveloperDay
  • GooglePlay
  • Help Centre
  • Holaverse
  • House Ads
  • I/O 2016
  • I/O 2017
  • In-App Purchase
  • India
  • Interactive Interstitials
  • interstitial ads
  • Interstitials
  • Invalid Traffic
  • iOS
  • Japanese
  • Joycity
  • Linghit Limited
  • Material Design
  • mediation
  • Mediation Adapters
  • Mobile
  • Mobile Ads Garage
  • Mobile Ads SDK
  • Mobile App Development
  • Mobile App Development Tips
  • mobile_ads_sdk
  • Mohan Noone
  • Monetization Strategy
  • Native
  • Native Ads
  • Native Ads Express
  • Open Bidding
  • Pink Pointer
  • Policy
  • Portrait Video
  • Potentially Harmful Applications
  • Product Announcement
  • Rewarded Ads
  • Rewarded Video Ads
  • Security
  • SEGA
  • SmartApps
  • Sohomob
  • Sonic The Hedgehog
  • Spanish
  • Splash Pages
  • Sport
  • Student App Challenge
  • Success Stories
  • Survey
  • Suspensions
  • Testing
  • The No-nonsense Guide to In-App Ads
  • The No-Nonsense Guide to Native Ads
  • Trial Run Ads
  • UAC
  • United States
  • Unity
  • Universal App Campaigns
  • User Acquisition
  • user engagement
  • User Experience
  • UX
  • viewability
  • VR
  • Zen of Monetization
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