AdMob

Check out our developer talks at the Google Booth @GDC 2016



We’re excited to be at the Game Developers Conference next week. Come visit the Google booth (612 in Zone 1) to learn how to build great games with AdMob, AdWords, Cardboard, Cast, Cloud Platform, Play and Tango. We’ll also be doing talks throughout the day covering a wide range of topics from developing an app and growing users to monetization. The talks are 20 minutes long and open to anyone to drop in. Seating is limited so be sure to come 5 minutes early to the talk you want to hear. We hope to see you there!

Check out our developer talks at the Google Booth @GDC 2016

Wednesday, March 16

10:00am-10:20am

Here Be Dragons: 4 years of DragonVale and Google Cloud Platform

Chris Goody from Backflip Studios is going to talk to us about his experience building and running a top grossing mobile game on Google Cloud Platform for the past four years.

11:00am-11:20am

Gaming with Project Tango

Schell games show their tango apps and talk about their experience building w/ Tango.

11:30am-11:50am

"The Purple Ocean Strategy" Cross-Platform Opportunities

The Purple Ocean Strategy talk explores how Google technologies make it feasible to reach our enormous (1.4 billion Android users) installed base of potential gamers, AND explore exciting new technologies like our VR, Project Tango, Cast Games, Android TV and more, simultaneously.

12:30pm-12:50pm

PeopleFun and Google Cloud Platform

Leon from PeopleFun will be discussing their experiences building mobile games using Google Cloud Platform.

1:00pm-1:20pm

App Promotion 

Insights and best practices on how mobile-first companies are using Google's app promotion solutions to take their apps to new levels.

1:30pm-1:50pm

Optimize your ads stack

Learn more about AdMob as a smart mediation platform and how it can optimize your yield across formats, regions, and third-party ad networks.

2:00pm-2:20pm

Realtime Multiplayer with Firebase and Unity

This talk will cover how Firebase’s new Unity plugin can be used to enable real-time date synchronization across your Unity based games.

2:30pm-2:50pm

Exploring Open Data in the Cloud with BigQuery

Robert Kubis, a Developer Advocate on Google Cloud Platform, will show you how cloud computing makes it easier to explore big data. You'll leave knowing how to use the cloud to effectively explore all that valuable data you've been logging.


Thursday, March 17

10:00am-10:20am

PeopleFun and Google Cloud Platform

Leon from PeopleFun will be discussing their experiences building mobile games using Google Cloud Platform.

10:30am-10:50am

Bringing Multiplayer Social Game Experiences to the Big Screen

Learn how to bring multiplayer social game experiences to the big screen through Google Cast, and find out about the many cool interaction models you can implement.

11:00am-11:20am

Promo Codes and You: A Love Story

Overview, best practices, Q&A on self service promo codes now and into the future.

11:30am-11:50am

Engage more users with better ad formats

See some of the exciting new ad formats AdMob is bringing to apps, including Native Ads, Interactive Interstitials, and playable Trial Run Ads.

12:00pm-12:20pm

Realtime Multiplayer with Firebase and Unity

This talk will cover how Firebase’s new Unity plugin can be used to enable real time date synchronisation across your Unity based games.

12:30pm-12:50pm

Gaming with Project Tango

iguanabee, Eike Consulting introduce 'Raise' and 'Slingshot Islands' will talk about Tango apps and their experience building with Project Tango.

1:00pm-1:20pm

App Promotion

As the Team Lead for Google’s App Developer Sales, Beth will share insights and best practices on how mobile-first companies are using Google's app promotion solutions to take their apps to new levels.

1:30pm-1:50pm

Optimize your ads stack

Learn more about AdMob as a Smart Mediation platform and how it can optimize your yield across formats, regions, and third party ad networks.

2:00pm-2:20pm

View-driven interactive storytelling for mobile and VR

Concepts and techniques for sequencing nonlinear immersive stories, understanding the audience engagement and reacting to it in real time.

2:30pm-2:50pm

Exploring Open Data in the Cloud with BigQuery

In this session Jen Tong, a Developer Advocate on Google Cloud Platform, will show you how cloud computing makes it easier to explore big data. She'll use Google BigQuery to poke around some really big data sets including the GDELT news database, Wikipedia logs, and weather data going back to 1929.

Friday, March 18

10:00am-10:20am

Real-time Gaming with Containers and gRPC

Look at how gRPC can be used as a performant real time communication framework that works across platforms such as mobile and embedded devices as well as languages, such as Go, Node.js and Java. We will also combine this with Kubernetes’ powerful ability to orchestrate containers at scale, handling and coordinating large amounts of traffic from all these users.

11:00am-11:20am

Lightsaber Escape Chrome Experiment

We’ll discuss how the Lightsaber Escape Chrome Experiment (lightsaber.withgoogle.com) was built. Combining WebGL, WebRTC, WebSockets and Google Cloud Platform, this application lets you wield a lightsaber in a daring escape from the clutches of the First Order.


Even if you can’t attend this year, you’ll be able to stay in the loop. We’ll be live tweeting and sharing the event on our Twitter, using the hashtags #Google #GDC16.